The Land of the Dead is home to a number of horrifying creatures that are new to Warhammer Online. Many of these monsters can be encountered throughout the Necropolis of Zandri, providing new challenges for all players. From the rank and file of Amenemhetum's skeleton legions, to the intimidating Eternal Sentinels that patrol the deserts that surround Zandri, as well as the Carrion that darken the skies above, these myriad creatures provide a flavor that is unique to this innovative and exciting zone.
A number of new Public Quests can be found throughout both the Necropolis of Zandri and the Tomb of the Vulture Lord. Each one poses challenges and mechanics heretofore unseen, and they are all inured with the distinctive flavor of the Land of the Dead. From a quarry where massive and ancient bones are unearthed by skeletal workers to the personal treasure trove of the Vulture Lord, players who venture into Nehekhara will have plenty of opportunities to explore the mysteries that this ancient land has to offer.
The Tomb of the Vulture Lord is an enormous Pyramid centered in the Necropolis of Zandri in the Land of the Dead. Inside players will find a level 40 group instanced action-adventure experience. Throughout the semi-linear ascent to the Pyramid's apex are seven unique Public Quests, several traps, eight action packed boss fights, and various other encounters.
Both realms endeavor to have an active expedition to the Land of the Dead. The means of transport to the hostile desert wasteland are Airships. Airship expeditions are costly affairs which require resources. Only one realm will control the necessary supply lines to support the expedition, and so only one realm's flight masters will allow flight to the Land of the Dead at any one time.
Welcome folks to another episode of Scenarios 101! With this episode, we start the final stretch of Scenarios with Tier 4 High Elf vs. Dark Elf!
Welcome folks to another episode of Scenarios 101! With this episode we start the final stretch of Scenarios with Tier 4 High Elf vs. Dark Elf!
Welcome folks to another episode of Scenarios 101! Our next special edition Scenario is Twisting Tower!
Welcome, folks, to another episode of Scenarios 101! With this episode, we're stepping deeper into Tier 3 High Elf vs. Dark Elf Scenarios.
Welcome, folks, to another episode of Scenarios 101! With this episode we begin the review of our High Elf vs. Dark Elf Scenarios!
Welcome, folks, to another episode of Scenarios 101! With the special Heavy Metal live event under way, we're giving you some in-depth strategy for the Reikland Factory Scenario! This scenario will only be available for a limited time during the event, but will be back in the future.
Claim yourself a practiced Bright Wizard, believe yourself Tzeentch's favored Chosen, pray that you are a balanced Archmage, the Lost Vale awaits you.
Welcome to another episode of Scenarios 101! With this overview of the Tier 4 Scenarios in Thunder Mountain, we finish off our grand tour of the Greenskin vs. Dwarf scenarios!
Lurking in the far northwest of the Badlands, the fetid depths of Gunbad lie in wait for inquisitive adventurers such as you. Those brave (or foolish?) enough to enter its dank depths will discover a land quite unlike the surface worlds.
Welcome folks to another episode of Scenarios 101! With this episode we continue on our Greenskin vs. Dwarf track covering two Tier 4 Scenarios!
The foul winds whipping across the Chaos Wastes carry with them a faint charnel scent and tortured screams. Those who in their madness or lust for power follow the winds to their source will eventually come to the horned gate of the Bastion Stair, and gaze at last upon the insane creation of a violent god.
Behold! It's another episode of Scenarios 101! This episode, we continue on the Greenskin vs. Dwarf track covering Tier 1 and 2 Scenarios!
Welcome folks to another episode of Scenarios 101! So far we've covered Tier 1, 2, 3 and several tier 4 Empire vs. Chaos Scenarios. This month we'll be focusing on the last of our Empire vs. Chaos Scenarios: Grovod Caverns and Reikland Hills.
Welcome folks to another episode of Scenarios 101! We now present the last of the Chaos vs. Empire scenarios: Grovod Caverns and Reikland.
Welcome folks to another episode of Scenarios 101! This week we'll be focusing on more Chaos vs. Empire scenarios: Maw of Madness and Battle for Praag.
Welcome folks to another episode of Scenarios 101, focusing on more Chaos vs. Empire scenarios: Stone Troll Crossing and Talabec Dam.
Check in with three team members to get the skinny on the Renown system. What is Renown? Why do I want it? Once I have it what can I do with it?
As you have no doubt seen in recent podcasts and newsletters, we've added Keeps and Siege to Warhammer Online! Now it is time to offer an in-depth explanation as to how these systems work and how they are integral to the Realm vs. Realm™ (RvR) experience.
Order players will attempt to infiltrate the House Arkaneth Black Ark staging ground on the cragged shores of the Blighted Isle. Here they will fight their way through various regiments and their commanders as they are deployed from the mouth of the floating fortress, until finally they have to face off with the veteran Beastmaster Lorkoth and his prized beast, the War Hydra Scornlash.
Welcome to the inaugural episode of Scenarios 101! We're kicking off with a look at Nordenwatch and Highpass Cemetery.
Destruction players will come across a Dwarf Ironclad crashed ashore near the Port of Barak Varr. Behind it is a wake of destroyed greenskin barges, and fortified within is the King of Barak Varr himself, Byrrnoth Grundadrakk. Players will fight their way into the nautical tank and eventually come to face with the stalwart king in an epic conflict.
Order players will find the Vampire Lord Neborhest's tower amidst Mourkain ruins in the Marshes of Madness. Inside they will face many enemies including the long-dead, infamous Orc Warlord, Dork Redeye, risen again as an undead construct, and, of course, the Vampire Lord himself.
In an effort to bridge the gap between tabletop miniatures games and the realm of online gaming, John Shaffer of Games Workshop, U.S. built a scale model of one of the WAR in-game environments; the lofty and ancient Gates of Ekrund. Using raw materials, like insulation foam, plastic sheeting and foam core, John recreated the imposing structure with help from some in-game screenshots. Two weeks after a meeting with EA Mythic staff, the gates were finished, and it was only right that a heated battle between the Dwarfs and their rivals, the Orcs and Goblins be waged amongst the shadows of Ekrund's walls.
EA Mythic's Lead Animator Jeremy Dale and Adam Gershowitz, Associate Art Director, flew out to Vegas for Games Workshop's Grand Tournament. Here's the story of their (mis)adventures - victory, defeat, and interactions with local law enforcement.